Your browser (Unknown 0) is no longer supported. Some parts of the website may not work correctly. Please update your browser.

AVAILABLE LESSONS:

Lesson 1

Iterations

Lesson 2

Arrays

Lesson 3

Time Complexity

Lesson 4

Counting Elements

Lesson 5

Prefix Sums

Lesson 6

Sorting

Lesson 7

Stacks and Queues

Lesson 8

Leader

Lesson 9

Maximum slice problem

Lesson 10

Prime and composite numbers

Lesson 11

Sieve of Eratosthenes

Lesson 12

Euclidean algorithm

Lesson 13

Fibonacci numbers

Lesson 14

Binary search algorithm

Lesson 15

Caterpillar method

Lesson 16

Greedy algorithms

Lesson 17

Dynamic programming

Lesson 90

Tasks from Indeed Prime 2015 challenge

Lesson 91

Tasks from Indeed Prime 2016 challenge

Lesson 92

Tasks from Indeed Prime 2016 College Coders challenge

Lesson 99

Future training

In a given array, find the subset of maximal sum in which the distance between consecutive elements is at most 6.

Spoken language:

A game for one player is played on a board consisting of N consecutive squares, numbered from 0 to N − 1. There is a number written on each square. A non-empty array A of N integers contains the numbers written on the squares. Moreover, some squares can be marked during the game.

At the beginning of the game, there is a pebble on square number 0 and this is the only square on the board which is marked. The goal of the game is to move the pebble to square number N − 1.

During each turn we throw a six-sided die, with numbers from 1 to 6 on its faces, and consider the number K, which shows on the upper face after the die comes to rest. Then we move the pebble standing on square number I to square number I + K, providing that square number I + K exists. If square number I + K does not exist, we throw the die again until we obtain a valid move. Finally, we mark square number I + K.

After the game finishes (when the pebble is standing on square number N − 1), we calculate the result. The result of the game is the sum of the numbers written on all marked squares.

For example, given the following array:

one possible game could be as follows:

- the pebble is on square number 0, which is marked;
- we throw 3; the pebble moves from square number 0 to square number 3; we mark square number 3;
- we throw 5; the pebble does not move, since there is no square number 8 on the board;
- we throw 2; the pebble moves to square number 5; we mark this square and the game ends.

The marked squares are 0, 3 and 5, so the result of the game is 1 + 9 + (−2) = 8. This is the maximal possible result that can be achieved on this board.

Write a function:

int solution(int A[], int N);

that, given a non-empty array A of N integers, returns the maximal result that can be achieved on the board represented by array A.

For example, given the array

the function should return 8, as explained above.

Write an ** efficient** algorithm for the following assumptions:

- N is an integer within the range [2..100,000];
- each element of array A is an integer within the range [−10,000..10,000].

Copyright 2009–2021 by Codility Limited. All Rights Reserved. Unauthorized copying, publication or disclosure prohibited.

A game for one player is played on a board consisting of N consecutive squares, numbered from 0 to N − 1. There is a number written on each square. A non-empty array A of N integers contains the numbers written on the squares. Moreover, some squares can be marked during the game.

At the beginning of the game, there is a pebble on square number 0 and this is the only square on the board which is marked. The goal of the game is to move the pebble to square number N − 1.

During each turn we throw a six-sided die, with numbers from 1 to 6 on its faces, and consider the number K, which shows on the upper face after the die comes to rest. Then we move the pebble standing on square number I to square number I + K, providing that square number I + K exists. If square number I + K does not exist, we throw the die again until we obtain a valid move. Finally, we mark square number I + K.

After the game finishes (when the pebble is standing on square number N − 1), we calculate the result. The result of the game is the sum of the numbers written on all marked squares.

For example, given the following array:

one possible game could be as follows:

- the pebble is on square number 0, which is marked;
- we throw 3; the pebble moves from square number 0 to square number 3; we mark square number 3;
- we throw 5; the pebble does not move, since there is no square number 8 on the board;
- we throw 2; the pebble moves to square number 5; we mark this square and the game ends.

The marked squares are 0, 3 and 5, so the result of the game is 1 + 9 + (−2) = 8. This is the maximal possible result that can be achieved on this board.

Write a function:

int solution(vector<int> &A);

that, given a non-empty array A of N integers, returns the maximal result that can be achieved on the board represented by array A.

For example, given the array

the function should return 8, as explained above.

Write an ** efficient** algorithm for the following assumptions:

- N is an integer within the range [2..100,000];
- each element of array A is an integer within the range [−10,000..10,000].

Copyright 2009–2021 by Codility Limited. All Rights Reserved. Unauthorized copying, publication or disclosure prohibited.

A game for one player is played on a board consisting of N consecutive squares, numbered from 0 to N − 1. There is a number written on each square. A non-empty array A of N integers contains the numbers written on the squares. Moreover, some squares can be marked during the game.

At the beginning of the game, there is a pebble on square number 0 and this is the only square on the board which is marked. The goal of the game is to move the pebble to square number N − 1.

During each turn we throw a six-sided die, with numbers from 1 to 6 on its faces, and consider the number K, which shows on the upper face after the die comes to rest. Then we move the pebble standing on square number I to square number I + K, providing that square number I + K exists. If square number I + K does not exist, we throw the die again until we obtain a valid move. Finally, we mark square number I + K.

After the game finishes (when the pebble is standing on square number N − 1), we calculate the result. The result of the game is the sum of the numbers written on all marked squares.

For example, given the following array:

one possible game could be as follows:

- the pebble is on square number 0, which is marked;
- we throw 3; the pebble moves from square number 0 to square number 3; we mark square number 3;
- we throw 5; the pebble does not move, since there is no square number 8 on the board;
- we throw 2; the pebble moves to square number 5; we mark this square and the game ends.

The marked squares are 0, 3 and 5, so the result of the game is 1 + 9 + (−2) = 8. This is the maximal possible result that can be achieved on this board.

Write a function:

class Solution { public int solution(int[] A); }

that, given a non-empty array A of N integers, returns the maximal result that can be achieved on the board represented by array A.

For example, given the array

the function should return 8, as explained above.

Write an ** efficient** algorithm for the following assumptions:

- N is an integer within the range [2..100,000];
- each element of array A is an integer within the range [−10,000..10,000].

Copyright 2009–2021 by Codility Limited. All Rights Reserved. Unauthorized copying, publication or disclosure prohibited.

For example, given the following array:

one possible game could be as follows:

- the pebble is on square number 0, which is marked;
- we throw 3; the pebble moves from square number 0 to square number 3; we mark square number 3;
- we throw 5; the pebble does not move, since there is no square number 8 on the board;
- we throw 2; the pebble moves to square number 5; we mark this square and the game ends.

Write a function:

func Solution(A []int) int

For example, given the array

the function should return 8, as explained above.

Write an ** efficient** algorithm for the following assumptions:

- N is an integer within the range [2..100,000];
- each element of array A is an integer within the range [−10,000..10,000].

For example, given the following array:

one possible game could be as follows:

- the pebble is on square number 0, which is marked;
- we throw 3; the pebble moves from square number 0 to square number 3; we mark square number 3;
- we throw 5; the pebble does not move, since there is no square number 8 on the board;
- we throw 2; the pebble moves to square number 5; we mark this square and the game ends.

Write a function:

class Solution { public int solution(int[] A); }

For example, given the array

the function should return 8, as explained above.

Write an ** efficient** algorithm for the following assumptions:

- N is an integer within the range [2..100,000];
- each element of array A is an integer within the range [−10,000..10,000].

For example, given the following array:

one possible game could be as follows:

- the pebble is on square number 0, which is marked;
- we throw 3; the pebble moves from square number 0 to square number 3; we mark square number 3;
- we throw 5; the pebble does not move, since there is no square number 8 on the board;
- we throw 2; the pebble moves to square number 5; we mark this square and the game ends.

Write a function:

class Solution { public int solution(int[] A); }

For example, given the array

the function should return 8, as explained above.

Write an ** efficient** algorithm for the following assumptions:

- N is an integer within the range [2..100,000];
- each element of array A is an integer within the range [−10,000..10,000].

For example, given the following array:

one possible game could be as follows:

- the pebble is on square number 0, which is marked;
- we throw 3; the pebble moves from square number 0 to square number 3; we mark square number 3;
- we throw 5; the pebble does not move, since there is no square number 8 on the board;
- we throw 2; the pebble moves to square number 5; we mark this square and the game ends.

Write a function:

function solution(A);

For example, given the array

the function should return 8, as explained above.

Write an ** efficient** algorithm for the following assumptions:

- N is an integer within the range [2..100,000];
- each element of array A is an integer within the range [−10,000..10,000].

For example, given the following array:

one possible game could be as follows:

- the pebble is on square number 0, which is marked;
- we throw 3; the pebble moves from square number 0 to square number 3; we mark square number 3;
- we throw 5; the pebble does not move, since there is no square number 8 on the board;
- we throw 2; the pebble moves to square number 5; we mark this square and the game ends.

Write a function:

fun solution(A: IntArray): Int

For example, given the array

the function should return 8, as explained above.

Write an ** efficient** algorithm for the following assumptions:

- N is an integer within the range [2..100,000];
- each element of array A is an integer within the range [−10,000..10,000].

For example, given the following array:

one possible game could be as follows:

- the pebble is on square number 0, which is marked;
- we throw 3; the pebble moves from square number 0 to square number 3; we mark square number 3;
- we throw 5; the pebble does not move, since there is no square number 8 on the board;
- we throw 2; the pebble moves to square number 5; we mark this square and the game ends.

Write a function:

function solution(A)

For example, given the array

the function should return 8, as explained above.

Write an ** efficient** algorithm for the following assumptions:

- N is an integer within the range [2..100,000];
- each element of array A is an integer within the range [−10,000..10,000].

Note: All arrays in this task are zero-indexed, unlike the common Lua convention. You can use `#A` to get the length of the array A.

For example, given the following array:

one possible game could be as follows:

- the pebble is on square number 0, which is marked;
- we throw 3; the pebble moves from square number 0 to square number 3; we mark square number 3;
- we throw 5; the pebble does not move, since there is no square number 8 on the board;
- we throw 2; the pebble moves to square number 5; we mark this square and the game ends.

Write a function:

int solution(NSMutableArray *A);

For example, given the array

the function should return 8, as explained above.

Write an ** efficient** algorithm for the following assumptions:

- N is an integer within the range [2..100,000];
- each element of array A is an integer within the range [−10,000..10,000].

For example, given the following array:

one possible game could be as follows:

- the pebble is on square number 0, which is marked;
- we throw 3; the pebble moves from square number 0 to square number 3; we mark square number 3;
- we throw 5; the pebble does not move, since there is no square number 8 on the board;
- we throw 2; the pebble moves to square number 5; we mark this square and the game ends.

Write a function:

function solution(A: array of longint; N: longint): longint;

For example, given the array

the function should return 8, as explained above.

Write an ** efficient** algorithm for the following assumptions:

- N is an integer within the range [2..100,000];
- each element of array A is an integer within the range [−10,000..10,000].

For example, given the following array:

one possible game could be as follows:

- the pebble is on square number 0, which is marked;
- we throw 3; the pebble moves from square number 0 to square number 3; we mark square number 3;
- we throw 5; the pebble does not move, since there is no square number 8 on the board;
- we throw 2; the pebble moves to square number 5; we mark this square and the game ends.

Write a function:

function solution($A);

For example, given the array

the function should return 8, as explained above.

Write an ** efficient** algorithm for the following assumptions:

- N is an integer within the range [2..100,000];
- each element of array A is an integer within the range [−10,000..10,000].

For example, given the following array:

one possible game could be as follows:

- the pebble is on square number 0, which is marked;
- we throw 3; the pebble moves from square number 0 to square number 3; we mark square number 3;
- we throw 5; the pebble does not move, since there is no square number 8 on the board;
- we throw 2; the pebble moves to square number 5; we mark this square and the game ends.

Write a function:

sub solution { my (@A)=@_; ... }

For example, given the array

the function should return 8, as explained above.

Write an ** efficient** algorithm for the following assumptions:

- N is an integer within the range [2..100,000];
- each element of array A is an integer within the range [−10,000..10,000].

For example, given the following array:

one possible game could be as follows:

- the pebble is on square number 0, which is marked;
- we throw 3; the pebble moves from square number 0 to square number 3; we mark square number 3;
- we throw 5; the pebble does not move, since there is no square number 8 on the board;
- we throw 2; the pebble moves to square number 5; we mark this square and the game ends.

Write a function:

def solution(A)

For example, given the array

the function should return 8, as explained above.

Write an ** efficient** algorithm for the following assumptions:

- N is an integer within the range [2..100,000];
- each element of array A is an integer within the range [−10,000..10,000].

For example, given the following array:

one possible game could be as follows:

- the pebble is on square number 0, which is marked;
- we throw 3; the pebble moves from square number 0 to square number 3; we mark square number 3;
- we throw 5; the pebble does not move, since there is no square number 8 on the board;
- we throw 2; the pebble moves to square number 5; we mark this square and the game ends.

Write a function:

def solution(a)

For example, given the array

the function should return 8, as explained above.

Write an ** efficient** algorithm for the following assumptions:

- N is an integer within the range [2..100,000];
- each element of array A is an integer within the range [−10,000..10,000].

For example, given the following array:

one possible game could be as follows:

- the pebble is on square number 0, which is marked;
- we throw 3; the pebble moves from square number 0 to square number 3; we mark square number 3;
- we throw 5; the pebble does not move, since there is no square number 8 on the board;
- we throw 2; the pebble moves to square number 5; we mark this square and the game ends.

Write a function:

object Solution { def solution(a: Array[Int]): Int }

For example, given the array

the function should return 8, as explained above.

Write an ** efficient** algorithm for the following assumptions:

- N is an integer within the range [2..100,000];
- each element of array A is an integer within the range [−10,000..10,000].

For example, given the following array:

one possible game could be as follows:

- the pebble is on square number 0, which is marked;
- we throw 3; the pebble moves from square number 0 to square number 3; we mark square number 3;
- we throw 5; the pebble does not move, since there is no square number 8 on the board;
- we throw 2; the pebble moves to square number 5; we mark this square and the game ends.

Write a function:

public func solution(_ A : inout [Int]) -> Int

For example, given the array

the function should return 8, as explained above.

Write an ** efficient** algorithm for the following assumptions:

- N is an integer within the range [2..100,000];
- each element of array A is an integer within the range [−10,000..10,000].

For example, given the following array:

one possible game could be as follows:

- the pebble is on square number 0, which is marked;
- we throw 3; the pebble moves from square number 0 to square number 3; we mark square number 3;
- we throw 5; the pebble does not move, since there is no square number 8 on the board;
- we throw 2; the pebble moves to square number 5; we mark this square and the game ends.

Write a function:

Private Function solution(A As Integer()) As Integer

For example, given the array

the function should return 8, as explained above.

Write an ** efficient** algorithm for the following assumptions:

- N is an integer within the range [2..100,000];
- each element of array A is an integer within the range [−10,000..10,000].